Event Details

Our Mission

Creating for the web is hard work. Every win has a story, and every loss a lesson. Succeeding takes talent, passion, and dedication to overcome challenges, hurdles, and roadblocks. Forge Conference is where we share these stories, hit failures head on, celebrate successes, and grow together.

Code of Conduct

Forge Conference is dedicated to providing a harassment-free conference experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, race, age or religion.

Read our full Code of Conduct

Why You Should Attend

Some of the brightest folks in the business are speaking at Forge Conference, but that’s only half the story. You’ll be hanging out with some of the best designers, developers, and product people around – your fellow attendees. Everyone’s got a story to tell, and we’re not just talking about the latest javascript library or UX paradigm here, but the personal triumphs and tragedies that come with doing the most innovative, impactful work around.

And don’t worry, we’ll take good care of you while you’re here. There will be food, beer, and an after party. Philly has been home to makers for more than 200 years, and she’s one hell of a hostess.


Skybox Event Center
2424 East York Street
Philadelphia, PA 19125
Get Directions

Date & Time

8:00am - 6:00pm Conference
7:00pm - 9:00pm After Party

The Speakers

Our speakers are just some of the thought leaders that are changing the landscape of the web. Some are developers, some are designers, and some are product people, but every one of them is in the trenches making the web a better place.

  • Geoff Teehan


    Geoff has been designing simple digital products for well over a decade. In 2002, he co-founded Teehan+Lax. Geoff and his company have helped shape products at Google, Yahoo, Prismatic, Weather Network, LG, Globe and Mail, Readability and more. He recently led the design of Medium during its conception and is currently working with Yahoo/Tumblr and Flipboard.

  • Jason Beaird


    Jason Beaird is a designer, front-end developer, and author of The Principles of Beautiful Web Design. For over 4 years, he’s been hand-crafting interfaces and front-end patterns at MailChimp. He and his team recently won the 2014 NET Award for redesign of the year and they share their tales of research, design and development in The UX Newsletter.

  • Wren Lanier


    Wren is a designer with a passion for creating beautiful digital products. Since she started working on the web over 12 years ago, she’s done a little bit of everything–from advising startups on UX best practices to pushing pixels for Fortune 500 companies. When she’s not building internet things, Wren enjoys eating bagels, making trouble, and taking naps.

  • Marc Anderson

    Fantasy Interactive

    Formally trained in traditional graphic design and typography, Marc’s professional career has focused entirely on the digital space. He’s built a keen knowledge of user experience, technical capabilities, interaction design, and concept generation. Currently a designer at the New York office of Fantasy Interactive (Fi), Marc creates work for clients in the sports, travel, and fashion industries.

  • Tami Evnin

    Nasdaq OMX

    Tami Evnin is a builder of kick-ass applications as a Product Designer at Nasdaq OMX. She earned her MFA in Design and Technology from Parsons The New School for Design, where she focused on developing social interfaces to foster interdisciplinary collaboration and product development. She is an international award winning artist, mobile designer and product designer.

  • Nick Finck

    Amazon Web Services

    Nick Finck is a user experience professional who has worked in the web industry for over a decade. He specializes in information architecture, interaction design, usability and user research for web and mobile. Nick has created web and mobile experiences for Fortune 500 companies including Adobe, Intel, REI, Boeing, Google, and Oprah.com.

  • Josh Payton


    Josh Payton, VP of UX, partners with Huge’s visual and interaction designers to design and rapidly prototype feature concepts and interfaces. While at Huge, Josh has worked with JetBlue, Disney, and Gannett. During his career, Josh has acted as the UX Design Lead for the home and storefront pages at Amazon.com, and Senior Designer for Microsoft, Washington Post/Newsweek Interactive, and Yahoo! News.

  • Ian Collins


    Ian Collins spent the last three years getting hitched, moving north to Portland to buy a house, getting a dog and having his first child. While he wasn’t doing that, he helped build and design Simple, a banking service that people love. Ian bounces between engineering and design, so he can’t help but get the two mixed up now and then.

  • Lauren Rabaino

    Vox Media

    Lauren Rabaino is a product manager at Vox Media, working on technology and culture site The Verge to align editorial, sales and product on shipping great products. Prior to joining Vox, Lauren was the news applications editor at The Seattle Times, and also worked as a designer for various media-related startups.

  • Jake Lear

    Vox Media

    Jake Lear is a product manager and front-end developer. In his time with Vox Media he has worked on a variety of products, but focuses primarily on the gaming website Polygon.com. Jake now manages a small cross-functional product team focused on working with editorial and sales to improve web journalism and advertising through technology.

  • Marc Sasinski

    Riot Games

    Marc is passionate about creating immersive experiences and product design. His focus areas are experience design strategy and team management. Past engagements have included working as a user researcher and design consultant, with clients ranging from early-stage startups, to Fortune 500 companies. Marc is currently at Riot Games in Santa Monica, California.

  • Weszt Hart

    Riot Games

    Musician-turned-designer, Weszt helps Riot Games create delightful experiences for millions of online social gamers worldwide. While his most recent focus has been solving complex interaction challenges with Riot’s Player Behavior team, Weszt has also worked with Walt Disney World, Lifestyle Media, Humana, and Hilton – among others.

  • Debra Gelman

    EPAM Empathy Lab

    Debra Gelman is a researcher, designer, and strategist in the field of interactive children’s media. An advocate for child-centered design, Deb has worked with clients including Scholastic, Crayola, and PBS Kids Sprout to design digital experiences for kids ages 2-12. Deb currently serves as Senior Director of UX at EPAM Empathy Lab. She is the author of Rosenfeld Media’s, Design for Kids.

Meet Other Makers

Making a conference great goes beyond having fantastic speakers. It’s about creating shared experiences and making meaningful connections with the right people.

Meet The Attendees

The Schedule

    • Whitman Room

    • Franklin Room

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    • Attendee Registration and Breakfast

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    • Whitman Room

      Opening Remarks

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    • Whitman Room

      Keynote - <untitled>

      Geoff’s talk is a culmination of things he’s learned or come to realize are an important part of being a good product designer. Some of the lessons learned came through lots of failure–with 12 years and 600 projects under his firm’s belt, he’s got a lot to share. He’ll be covering the importance of giving back to our community, the ebbs and flows of running a business, the importance of taking on the right work, how to gain perspective when things aren’t going like you hope, pursuing the things you love, being nice to people, and about what it means to truly act as a team and not just a group of lone-wolves.

    • -

    • Break

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    • Whitman Room

      The Future of User Experience and the Rise of the Digital Polymath

      The digital world is at an inflection point and the implications demand that organizations hire designers who are smart generalists. Think about the moment we’re in: mobile, big data and personalization are converging to drive truly novel user experiences across countless new channels and in real life. In this post-screen world, the lines between the physical and the digital blur. It’s a world of experiences, less and less dependent on any one platform, device, interface or technology. The best designers for this new environment are those who can confidently navigate change by adapting, rather than clinging to a specialty in which they were formally trained or have the most experience.

      This talk will discuss how the user experience discipline has evolved alongside the digital industry and what implications this has for the future. It will explore the history of user experience, dating back to the early days of graphic design, and will share anecdotes and case studies from what I’ve seen during my fifteen years of professional experience working with clients around the world.

      As the digital landscape becomes increasingly complex and dependent on sophisticated specialization, user experience must expand to accommodate connections between the digital and the organic, adapting to and guiding the evolution of products and services.

    • -

    • Franklin Room

      Trusting the Guide

      True stories from a developer-turned-designer about earning team buy-in, creating a styleguide organically and a small team handling big challenges. Hear how Simple approaches design cohesion across multiple platforms while enabling developer agency. The urge to test, create abstractions and make rules need not be limited to engineers – designers and creators of all kinds can find power in constraints.

    • -

    • Break

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    • Whitman Room

      What’s Your Problem?
      Abandoning Solutions as a Team

      Solutions are the death of a product design. Learn how a growing internal team helped to disrupt a large, product-focused organization with design, not only through educating product owners, but also including them in the exploration to define problems instead of solutions.

      Our small but growing internal design team within a large product-focused organization has had a strong, strategic voice in the development process of our company’s client-facing products. Instead of making cosmetic changes to old, unvetted solutions, we challenged our team to find problems that needed solving in order to create a better overall product. We introduced research methods, design studio, and rapid prototyping into our colleagues’ vocabularies early and often. Even through a series of discouraging review sessions and a multitude of poorly worded email critiques, our team came to trust and understand that our design strategy got us to the heart of our users’ needs.

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    • Franklin Room

      A Tale of Two Designers

      What does it mean to be a designer in today’s agency landscape? With a rapidly growing number of media outlets, designers are increasingly asked to act more like creative thinkers than doers. Their craft has been limited to slapping together quick visuals to accompany an idea as it’s shipped to market. Regardless of whether this change is seen as “Good” or “Evil,” it has caused a visible shift in the skill sets of designers in the talent pool. I’ll take a look at this transformation from “designer” to “creative” and back again through the lens of my own work, and demonstrate how two very different agencies utilize design in their new business efforts.

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    • Whitman Room


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    • Whitman Room

      The Nuances of UX

      When doing any kind of design work, the devil is always in the details. It is easy and often important for us to quickly rush through our wireframes and prototypes to meet a client deadline, but as professionals we must not overlook the subtleties that can turn a good experience into a great experience. This talk is about the little details we see in apps and websites we use every day, but often fail to notice. We fail to notice them because they provide for a much smoother user experience. You will learn how to design for these experiences even with a tight deadline and within an agile workflow. After this presentation you’ll never look at another app or website the same again.

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    • Franklin Room

      Design Pattern Craftsmanship

      As designers and developers, we all want to put our personal stamp on the web and solve problems in uniquely awesome ways. This mentality works fine for small jobs but tends to fall apart with big projects and team environments. In his talk, Jason will explain how MailChimp’s pattern library helps their team prototype faster, promote collaboration and prevent code bloat. He’ll also explore other pattern resources and share tools to help you craft your own modular, expandable set of interface patterns.

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    • Break

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    • Whitman Room

      Destroying Things is Cool or How to Build a Culture of Refactoring

      Ship it. Always be shipping. Shipped anything today? Working in this industry, it’s awesome to ship things. At Vox Product, we’re deploying new things daily, and we love it. However, a nasty side effect of shipping and iterating quickly are that often times there’s no time left for cleaning up some of the technical debt that’s inherit in a “fuck it, ship it” mentality.

      We’re going to talk about how to make the case for fixing broken windows, deleting code, and refactoring old projects with no outward facing changes. While it’s easy for us developer folk to justify these things, it can be much more complex when dealing with business requirements and sales people. Our talk will cover some of our successes and failures with setting these goals.

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    • Franklin Room

      Designing Engaging User Player Experiences in Gaming

      This talk will provide an overview of the UX team’s role in creating engaging experiences at Riot Games - the video game developer behind League of Legends. Over 67 million play the team-based, online strategy game every month around the world. The evolution of the Team Builder feature will serve as a case study in how interaction design helps lay the foundation for influencing player behavior. This was achieved through a unique partnership with Psychologists and Game Designers. Attendees will come away with a better understanding of some non-traditional, experience design principles from the world of competitive online gaming, including: theories of fun, mastery, and emotional design considerations.

    • -

    • Break

    • -

    • Whitman Room

      Designing on the Z-Axis

      No matter what screen size you’re designing for, multi-layered experiences are an important part of every designer’s toolbox. Flat may be trendy, but depth is where it’s at.

      The z-axis is a simple way to talk about designing up and down, creating interfaces out of components that can move independently of one another. We’ll look at innovative ways you can combine layers and transitions to solve tricky UI problems and create immersive user experiences. Product designers and mobile designers won’t want to miss this chance to explore the future of interaction design and why it’s time for us to embrace designing in all three dimensions.

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    • Franklin Room

      Designing Fun

      As designers and developers, we hear lots of adjectives from clients, as they tell us what they want their sites, or apps, or software to be: “The site needs to be cool,” “It should be exciting,” “I want it to pop.” When we ask them what they mean, they often answer, “I can’t tell you what it is, but I’ll know it when I see it.”

      Of all the descriptors we hear, “fun” is a particularly difficult one to define. And we’re starting to hear it a lot more as we design for different, more engaging, more contextual scenarios of use.

      The good news? We all have an idea of what “fun” is. The bad news? The nuances in these ideas—among designers, developers, clients, and most importantly, users—can mean the difference between a successful project and an unsuccessful one.

      This session will help participants work with project stakeholders to understand what they mean by “fun,” through the following process: Define it, Rank it, Research it, Task it out, Test it. Attendees will learn how to use this process as well as tips, tools and techniques for designing “fun.”

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    • Closing Remarks

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    • Shuttle Service to After Party

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    • Official After Party

The Location

The Conference

Skybox Event Center
2424 East York Street
Philadelphia, PA 19125
Get Directions to Skybox Event Center


Parking is always a hassle, but is available for those who dare. Feel free to take any spot along East York Street on a first come first serve basis.

Don’t want to drive at all? Cool. We’ll have shuttles running from the hotel Monaco to the event and the after party.

Want to make an entrance? We highly recommend Uber (Apple / Android) as a way to arrive on time and in style.

Event Shuttle

Need a lift? Meet us at the Hotel Monaco where shuttles will run back and forth to the conference throughout the day. Conference shuttles will also be around after the conference to run attendees between the after party and Hotel Monaco. Pick-up at the hotel is the corner of 5th and Chestnut.

Public Transportation

For anyone looking to use public transportation we highly recommend still meeting at the Hotel Monaco and taking the shuttle. To get to the Hotel Monaco, simply take the Market-Frankford (Blue) Line to the 5th street station and walk one block south to Chestnut.

If you prefer to take public transportation straight to the Skybox, take the Market-Frankford (Blue) Line to Berks Station, then head east for 7 blocks on East Norris Street to Cedar Street, then go 4 blocks northeast to East York Street and then half a block east to the Skybox, which will be on your right.

Hotel Partner

The Hotel

Hotel Monaco
433 Chestnut Street
Philadelphia, PA 19106
(215) 925-2111
Get Directions to Hotel Monaco

Coming from out of town or just want to make a weekend of it? Great! We highly recommend the Hotel Monaco, which has been kind enough to offer a limited number of discounted rooms when you book through Forge. While discounted rooms are no longer available, you can still book your room with the Hotel Monaco at the standard rate.

Regardless of if you are staying there or not, the Hotel Monaco is also the home base for shuttle pick-up the morning of the conference.

Hotel Amenities

In the heart of Old City near Independence Hall and across the street from the Liberty Bell, the Hotel Monaco provides guests with a range of complimentary services in addition to the bold and vibrant design found throughout the space.

  • Complimentary wine hour in the evenings
  • Complimentary morning coffee/tea served daily in the living room
  • Complimentary Bike Rentals, Fitness Center and Fitness Classes on location
  • Yoga mats come standard in every room

After Party

The After Party

Morgan’s Pier
221 North Columbus Blvd
Philadelphia PA, 19123
Get Directions to Morgan’s Pier

Want to keep Forge Conference going? Good, because the after party is going to be awesome. We’ve booked out Morgan’s Pier for the after party and plan to kick things off at 7pm. We’ll be hosting an open bar and topping it off with light fare to keep you going until you’re ready to call it quits.

This is a great time to relax, kick back, and talk through the day with 350 of your new friends, right on the scenic Delaware River.

If you need a ride we’ve got you covered, the shuttles from the conference will run from Morgan’s Pier back to the Hotel Monaco. But if you want to party until the wee hours then we recommend Uber.

Check out the venue and get ready for a good time. Oh and by the way, it’s all included with your ticket.

Our Sponsors

A huge thanks to all of our sponsors for making Forge Conference what it is and for providing the resources that help us all create.

Become a Sponsor

You make tools and provide services that help the people that we attract, let us help introduce you to them. Learn about our sponsorship opportunities.

Become a Sponsor

Buy Tickets

By purchasing a ticket, attendees registering agree to follow the Code of Conduct set forth by Forge Conference.

What’s included with your ticket purchase you ask? Admission to Forge Conference, breakfast, lunch, and snacks throughout the day, and admission to the after party.

Contact Us

Got a Question?

We’re happy to answer it! Fill out the form and drop us a note, we’ll get back to you right away.

We’re Always Looking to Improve

Hey, ultimately this is a conference for you. If you’ve got an idea or suggestion that would make Forge Conference better for attendees let us know!

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